I was going to jump on the AI bandwagon and just have that generate some text for me for this post but that isn’t me. I set out a long time ago to blog about the technical undertaking of making these images and none of that comes from AI. At least not yet. I don’t think Elon’s robot will be programmed as a Grip or Gaffer any time soon.
I was on set with Sarah from Yes and Studio
On this shoot, we wanted to play the skewed perspective game. That meant using a wide-angle lens and moving it extra close to the subjects. The one issue with this is the background. Since we were using a wide-angle lens, it captured a lot of the set. Our sets aren’t huge, so we relied on post to help fill in what we didn’t have.
For lighting, I wanted to add a touch of the surreal. I chose to use rim lighting for almost every shot, which helped define the edges of the products and create a sense of depth and separation from the background. This technique also helped with replacing the background in post. We chose to go with harder light for the key. Most of the items are shiny, so it helped bring out more dimension.
One problem we discovered when shooting up close with a wide lens is the minimum focus distance. We wanted to get even closer, but if you use the lens on its own, there is a limit. The only way around this is to use extension tubes. But once you get there, lighting becomes tricky, as lights aren’t small and cameras are big, so they tend to get in the way. We did our best with this straight razor. When in doubt, use a snoot.
This final image was our hardest, but we all managed to make it happen. I always appreciate working with a team that is fluid, where you’re free to present ideas that are taken into account before we put the plan into action. I would like this for every photoshoot going forward. We try our best to plan ahead, but sometimes you don’t know until the problem is presented to you on set.
This project really came together in post. Sarah had the vision, and she passed it on to the editor to make it happen. We shot countless plate shots and accounted for whatever modifications might come in post-production. This project is very different from my usual work, but it’s a welcome change.